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Locoroco 2 ps4
Locoroco 2 ps4














LOCOROCO 2 PS4 PSP

LocoRoco 2 is the game that makes you wish the PSP had a motion sensor, like an iPhone or Blackberry Storm, or SixAxis, for that matter. It's that easy, and at points that amazing. Holding L tilts the world left, holding R tilts the world right, tapping the opposite button to the way you're tilting makes you bounce, and tapping both buttons makes you bounce big. Other than using the Circle button to combine or separate your LocoRocos, and the limited use of other face buttons and the thumbstick to select items or dismiss text boxes, all of LocoRoco 2 is controlled with the L and R shoulder buttons on the PSP. In general, the controls blend remarkably well with the gameplay. Depending on your patience for tilt-bouncing your way around, you can backtrack a little or a moderate amount in LocoRoco 2, but unless there's a lot of uneaten food in the immediate vicinity, your only chance at collecting the required number of LocoRocos is repeating the level with that target number of LocoRocos in mind. Set up the trigger with too few LocoRocos, and the game pops up a hint bubble letting you how many LocoRocos you need to fulfill the terms of the trigger. The idea is to carry around within your LocoRoco self as many LocoRocos as possible, so you have spares when a couple get gobbled up by pout-faced, drum-thumping baddies, and also extras when you need lots of LocoRocos to trigger a bonus award in a level. It's too cute to be beat, but don't let that put you off: There is a fair amount of puzzle-solving in this title, although it's often of the type that requires you run through a level two or three times to get it right.Īs an example, your LocoRoco can perform as one mass or as many little LocoRocos, the number of which depends on how much you eat. If you care about statistics, you can establish and keep records of high scores and best times, as well as track your object-collecting records, but you don't ever have to put this game away if you don't wish, and you certainly don't "beat" it. Besides unlocking some mini-games, unlocking and completing extras like stamp cards, and doing things like furnishing a house, there's no point to it at all. There's not much of a point to LocoRoco 2. If this title defines whimsy, it could also go a long way in explaining the phrase "deceptively simple," too. Then I'd never get around to playing the shooter. I'd picked up my PSP to play in the evening while waiting for online matchmaking in one of those top-notch HD console shooters. Even in the context of evaluating the game I'd played enough for the moment, I wanted to put it down, yet I couldn't very easily do so, and I'd wind up playing for another half hour. I encountered numerous occasions like this over about three days while playing LocoRoco 2 for this review. If you're playing the game in line at the post office, you're likely to annoy the postal worker when you have trouble putting down the PSP during your turn at the window. However, since handhelds are most often played on the go, LocoRoco 2 performs its gaming magic with its simplicity. To scratch the surface, the game is a bit forgettable, considering the recent effort to bring competent, glitzy shooters and gorgeously rendered 3-D brawlers to your daily commute. Nowhere does the game stretch to fill the PSP's tech spec shoes, and nary a 3-D gunslinging model does appear, but, like quite a few other PSP titles of the same ilk, LocoRoco 2 will surprise you when it snags you by the eyeballs. LocoRoco 2 is made of 2-D graphics, simple character models, mechanically complex but visually simple level design, and that's about it. The big, bright screen and loud stereo speakers were used to nice effect, but there's no getting around that because any PSP game has to use the screen and audio system. It was a PSP titles in which there was no overt use of the handheld's raw power. LocoRoco 2 follows up on the early PSP title that should now be a household name among the platform's owners. The artful presentation of the digestive system of a penguin - in the game world, Arctic birds called Domingos - defines this title, and is a good indicator of who will love LocoRoco 2 to death and who will turn up his nose at it. There's that music, that Loco music: a Japanese boys choir, perhaps as imagined by Alvin and the Chipmunks. The colors are muted, more like watercolors than pastels. As befits a LocoRoco title, it's all very stylized. The very definition of gaming whimsy lies in LocoRoco 2's penguin guts level.














Locoroco 2 ps4